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Tripo3D Remesh

All 3d to 3d models

Converts triangle meshes into clean quad topology at a target polygon count, animation-ready with no manual retopology.

Inference$ Commercial useFrom 6 credits per run

About Tripo3D Remesh

Converts triangle meshes into clean quad topology at a target polygon count, animation-ready with no manual retopology.

stylizedtransform

Pricing

A run with the default settings costs 6 credits. The exact cost updates in the playground as you change settings, and you're only charged when you press Run. Failed runs are refunded automatically.

Inputs

mesh_urlfilerequired

URL of the input 3D model to remesh. Supported formats: GLB, OBJ, FBX, STL (max 150MB).

quadbooleandefault: false

Generate quad (4-sided) mesh topology instead of triangles. Forces FBX output. When enabled and 'face_limit' is unset, 'face_limit' defaults to 10000.

face_limitinteger

Target face count of the remeshed model. Range 500-20000 (500-10000 when 'quad' is true). If unset, the model determines the count adaptively.

bakebooleandefault: true

Bake textures onto the remeshed model during generation.

part_namesstring-list

Optional list of part names (as returned by a prior mesh segmentation) to preserve as separate parts while remeshing.

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