
Trellis 2
Retexture existing 3D models using images with Trellis 2

Rig humanoid 3D models from GLB URLs with Meshy, returning rigged GLB/FBX files plus basic animations.

Meshy auto-rigs a humanoid 3D model fitting a skeleton and binding the mesh, then applies several motion presets from its animation library

Converts triangle meshes into clean quad topology at a target polygon count, animation-ready with no manual retopology.

Automatically splits a 3D model into semantic parts for editing, texturing, and rigging.

Optimize 3D mesh topology with Hunyuan 3D Smart Topology.

Split 3D models into parts with Hunyuan 3D

Meshy 6 Lite retexture applies new textures to an existing 3D model from a text prompt or a reference image, with optional PBR maps.

Split a 3D model into parts with Hi3D.

Texture an existing geometry mesh using a reference image with Hi3D.

SAM 3D enables full scene reconstructions, placing objects and humans in a shared context together.

Convert a textured 3D model into a multicolor model suited for multicolor 3D printing with Hi3D.