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Meshy 6 Lite Retexture

All 3d to 3d models
3D to 3D

Meshy 6 Lite retexture applies new textures to an existing 3D model from a text prompt or a reference image, with optional PBR maps.

Inference$ Commercial useFrom 5 credits per run

About Meshy 6 Lite Retexture

Meshy 6 Lite retexture applies new textures to an existing 3D model from a text prompt or a reference image, with optional PBR maps.

3d3d-to-3dtexturespbr

Pricing

A run with the default settings costs 5 credits. The exact cost updates in the playground as you change settings, and you're only charged when you press Run. Failed runs are refunded automatically.

Inputs

model_urlfilerequired

URL or base64 data URI of a 3D model to texture. Supports .glb, .gltf, .obj, .fbx, .stl formats. Can be a publicly accessible URL or data URI with MIME type application/octet-stream.

text_style_prompttextarea

Describe your desired texture style using text. Maximum 800 characters. Required if image_style_url is not provided.

image_style_urlfile

2D image to guide the texturing process. Supports .jpg, .jpeg, .png, and .webp formats. Required if text_style_prompt is not provided. If both are provided, image_style_url takes precedence.

texture_resolutionselectdefault: "2k"

Base color resolution: 2k (2048), 4k (4096), or 8k (8192). 4k and 8k require Meshy 6 or 7. At 8k, PBR maps are 4k and no emission map is generated.

Options: 2k, 4k, 8k

enable_original_uvbooleandefault: true

Use the original UV mapping of the model instead of generating new UVs. If the model has no original UV, output quality may be reduced.

enable_pbrbooleandefault: false

Generate PBR Maps (metallic, roughness, normal) in addition to base color.

enable_safety_checkerbooleandefault: true

If set to true, input data will be checked for safety before processing.

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