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Hi3D Texture

All 3d to 3d models

Texture an existing geometry mesh using a reference image with Hi3D.

Inference$ Commercial useFrom 5 credits per run

About Hi3D Texture

Texture an existing geometry mesh using a reference image with Hi3D.

3d-to-3d

Pricing

A run with the default settings costs 5 credits. The exact cost updates in the playground as you change settings, and you're only charged when you press Run. Failed runs are refunded automatically.

Inputs

image_urlfilerequired

URL of the reference image used to texture the model. PNG, JPEG and WebP formats are supported, up to 20MB.

mesh_urlfilerequired

URL of the geometry model to texture. Only GLB format is supported (e.g. the geometry output of the image-to-3d endpoint with enable_texture=false).

modelselectdefault: "hitem3dv1.5"

Model version used for texturing. Only v1.5 models support the staged texture task.

Options: hitem3dv1.5, scene-portraitv1.5

resolutionselectdefault: "512"

Texture generation resolution. hitem3dv1.5 accepts 512, 1024, 1536 and 1536pro; scene-portraitv1.5 accepts 1536. Defaults to the model's recommended resolution.

Options: 512

export_formatselectdefault: "glb"

File format of the generated model.

Options: glb, obj, stl, fbx, usdz

enable_safety_checkerbooleandefault: true

If set to true, input images are checked for safety before processing.

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