
Meshy 7 Retexture
Meshy 7 retexture applies new textures to an existing 3D model from a text prompt or a reference image, with optional PBR maps.
About Meshy 7 Retexture
Meshy 7 retexture applies new textures to an existing 3D model from a text prompt or a reference image, with optional PBR maps.
Pricing
A run with the default settings costs 7 credits. The exact cost updates in the playground as you change settings, and you're only charged when you press Run. Failed runs are refunded automatically.
Inputs

Rig humanoid 3D models from GLB URLs with Meshy, returning rigged GLB/FBX files plus basic animations.

Meshy auto-rigs a humanoid 3D model fitting a skeleton and binding the mesh, then applies several motion presets from its animation library

Converts triangle meshes into clean quad topology at a target polygon count, animation-ready with no manual retopology.

Automatically splits a 3D model into semantic parts for editing, texturing, and rigging.

Optimize 3D mesh topology with Hunyuan 3D Smart Topology.

Split 3D models into parts with Hunyuan 3D

Meshy 6 Lite retexture applies new textures to an existing 3D model from a text prompt or a reference image, with optional PBR maps.

Split a 3D model into parts with Hi3D.

Texture an existing geometry mesh using a reference image with Hi3D.

SAM 3D enables full scene reconstructions, placing objects and humans in a shared context together.

Convert a textured 3D model into a multicolor model suited for multicolor 3D printing with Hi3D.