
Get encoding metadata from video and audio files using FFmpeg API.

Rig humanoid 3D models from GLB URLs with Meshy, returning rigged GLB/FBX files plus basic animations.
✦ newGenerates synchronized sound effects for a video as audio files, with speech preserved or separated. Supports text prompts for off-screen sounds and ambience.

Meshy auto-rigs a humanoid 3D model fitting a skeleton and binding the mesh, then applies several motion presets from its animation library

Get EBU R128 loudness normalization from audio files using FFmpeg API.

Analyzes your video’s pacing, mood, and timing to generate a frame-synced, licensed, commercial-use-safe soundtrack in seconds.

Analyzes a video and generates synchronized, royalty-free sound effects timed to visible actions. Returns the generated sound-effects audio track for commercial use.

Generate audio from input videos using Kling
✦ newMeshy 7 retexture applies new textures to an existing 3D model from a text prompt or a reference image, with optional PBR maps.

Converts triangle meshes into clean quad topology at a target polygon count, animation-ready with no manual retopology.

Automatically splits a 3D model into semantic parts for editing, texturing, and rigging.
✦ newMeshy N1 retexture applies new textures to an existing 3D model using native 3D texturing, producing 2K base color textures from reference images.

Optimize 3D mesh topology with Hunyuan 3D Smart Topology.

Get waveform data from audio files using FFmpeg API.

Retexture existing 3D models using images with Trellis 2

Split 3D models into parts with Hunyuan 3D

Audio separation with SAM Audio. Isolate any sound using natural language—professional-grade audio editing made simple for creators, researchers, and accessibility applications.

Generates soundtracks from an uploaded image or video, with optional style and mood guidance, audio-range selection, and multiple variations.

Choose the Nth image from an image URL list for workflows.

Meshy 6 Lite retexture applies new textures to an existing 3D model from a text prompt or a reference image, with optional PBR maps.
✦ newMeshy 6 retexture applies new textures to an existing 3D model from a text prompt or a reference image, with optional PBR maps.

Split a 3D model into parts with Hi3D.

Texture an existing geometry mesh using a reference image with Hi3D.

SAM 3D enables full scene reconstructions, placing objects and humans in a shared context together.