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MoGe-2

All image to 3d models
Image to 3D

Estimates metric 3D geometry from a single image, returning a point map, depth, a validity mask and the camera field of view, with surface normals on the normal-capable checkpoints. Four ViT checkpoints trade accuracy for speed, and the result can be exported as a textured GLB mesh and a colored PLY

Inference$ Commercial useFrom 1 credit per run

About MoGe-2

Estimates metric 3D geometry from a single image, returning a point map, depth, a validity mask and the camera field of view, with surface normals on the normal-capable checkpoints. Four ViT checkpoints trade accuracy for speed, and the result can be exported as a textured GLB mesh and a colored PLY

depth-estimationmonocular-geometrypoint-cloudsurface-normals3d-reconstruction

Pricing

A run with the default settings costs 1 credits. The exact cost updates in the playground as you change settings, and you're only charged when you press Run. Failed runs are refunded automatically.

Inputs

image_urlfiledefault: "https://storage.googleapis.com/falserverless/example_inputs/dog.png"

Input RGB image to estimate geometry (point map, depth, normals) for.

modelselectdefault: "vitl-normal"

MoGe-2 checkpoint variant. '-normal' variants additionally predict surface normals. 'vitl' is the metric model without normals; the smaller 'vitb-normal'/'vits-normal' variants trade accuracy for speed.

Options: vitl-normal, vitl, vitb-normal, vits-normal

resolution_levelintegerdefault: 9

Processing resolution level (0-9). Higher values use more tokens for finer detail but slower inference. Output size always matches the input.

fov_xnumber

Optional known horizontal field of view in degrees. If provided, MoGe uses it instead of estimating the camera FoV.

apply_maskbooleandefault: true

If true, mask out invalid (sky/background/uncertain) regions in the predicted point map and depth map.

edge_thresholdnumberdefault: 0.04

Relative threshold for removing mesh edges across depth discontinuities. Smaller values remove more edges.

export_glbbooleandefault: true

If true, export a textured .glb mesh of the reconstructed geometry.

export_plybooleandefault: true

If true, export a colored .ply point cloud of the reconstructed geometry.

enable_safety_checkerbooleandefault: true

Enable safety checking of the input image.

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