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Kling Video

All video to video models

Transfer movements from a reference video to any character image. Cost-effective mode for motion transfer, perfect for portraits and simple animations.

Inference$ Commercial useFrom 29 credits per run

About Kling Video

Transfer movements from a reference video to any character image. Cost-effective mode for motion transfer, perfect for portraits and simple animations.

stylizedtransformediting

Pricing

A run with the default settings costs 29 credits. The exact cost updates in the playground as you change settings, and you're only charged when you press Run. Failed runs are refunded automatically.

Inputs

enable_safety_checkerbooleandefault: true

Disabling safety checks requires account authorization; unauthorized requests are always checked.

prompttextarea
image_urlfilerequired

Reference image URL. The characters, backgrounds, and other elements in the generated video are based on this reference image. Characters should have clear body proportions, avoid occlusion, and occupy more than 5% of the image area.

video_urlfilerequired

Reference video URL. The character actions in the generated video will be consistent with this reference video. Should contain a realistic style character with entire body or upper body visible, including head, without obstruction. Duration limit depends on character_orientation: 10s max for 'image', 30s max for 'video'.

keep_original_soundbooleandefault: true

Whether to keep the original sound from the reference video.

character_orientationselectrequired

Controls whether the output character's orientation matches the reference image or video. 'video': orientation matches reference video - better for complex motions (max 30s). 'image': orientation matches reference image - better for following camera movements (max 10s).

Options: image, video

elementsjson

Optional element for facial consistency binding. Upload a facial element to enhance identity preservation in the generated video. Only 1 element is supported. Reference in prompt as @Element1. Element binding is only supported when character_orientation is 'video'.

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