![OpenRouter [Audio]](https://v3b.fal.media/files/b/0a87593d/pDGPXXb694Rjgst08FkUa_60fe8689185944889b162dc64de6cffc.jpg)
Run any audio capable LLM with fal. Process audio files — transcription, analysis, understanding — using Gemini (Google) models. Supports wav, mp3, aiff, aac, ogg, flac, m4a. Powered by OpenRouter.
✦ newGenerates synchronized sound effects for a video as audio files, with speech preserved or separated. Supports text prompts for off-screen sounds and ambience.

Analyzes your video’s pacing, mood, and timing to generate a frame-synced, licensed, commercial-use-safe soundtrack in seconds.

Analyzes a video and generates synchronized, royalty-free sound effects timed to visible actions. Returns the generated sound-effects audio track for commercial use.
✦ newUpload files to Mureka to use them in other endpoints

Generate audio from input videos using Kling

Turn images or video into a detailed 3D scene with depth, camera poses, and a colored point cloud.

Turn any flat ad image into fully editable layers —background, product and logo cutouts, live text with typography, and vector shapes. Commercial-safe, structured JSON output

Audio separation with SAM Audio. Isolate any sound using natural language—professional-grade audio editing made simple for creators, researchers, and accessibility applications.

Generates soundtracks from an uploaded image or video, with optional style and mood guidance, audio-range selection, and multiple variations.

Bagel is a 7B parameter multimodal model from Bytedance-Seed that can generate both text and images.

ffmpeg utility to interleave videos
✦ newExplore interactive worlds in real time with movement and camera controls.
✦ newExplore interactive worlds in real time with movement and camera controls.

Direct continuous, realtime video streams with live prompts while preserving characters, settings, and story continuity.
✦ newDirect a continuous world in real time with image references and text prompts.
✦ newReal-time games rendered using VAST's Eden Live 14B
✦ newReal-time games rendered using VAST's Eden Live 5B